RIGHT-CLICK THE MUSIC NOTES so that while you are viewing this page, you will be entertained by hearing the 1929 "Put and Take" jazz-swing musical composition performed by Joe Venuti's Blue Four, Eddie Lang on guitar.
Non-put and takes and non-bi-level tops: miscellaneous spinners. Note, after you click the picture, you may have to wait up to a minute for the video to download!
This ought to lead to a tense cat-and-mouse game as the rammer tries to close the distance and compensate for the target's evasive maneuvers, and the target tries to stay clear long enough to score a killing hit — the ramming ship is essentially a large missile, and the target would be performing a High-Speed Missile Dodge. The reason for this, of course, is that space ramming depictions are probably based on the Space Is an Ocean mindset, and the cultural memory of Real Life naval tactics of the ancient world.
Before the advent of cannons, ramming the other ships was the main method for taking them out.
Put & Takes -- Non-English language vintage Put & Takes (***this is a link to another page***) 4. Everything else: miscellaneous odd Put & Take-related items, but not spinners: bagatelles, pinball machines, playing cards, darts, spinning disks, etc. Rolling: Dice, faceted balls (vintage, not sterling), logs -- put and take-related 9.
The commands on the six sides are usually in words. The commands are usually: take all, all put, take two, put one, take one, and put two.
If it landed with the star or Take All showing, he would take all the chips from the pot.
The top would pass to the next player after each spin. For example, "Put All" could mean that the spinner matches the pot! 6-sided tops, like the one at the left, are much more common than 8-sided ones.
An object traveling at 3 km/sec does damage equal to its own weight in TNTAmong hard SF enthusiasts, this is known as Rick Robinson's Law of Space Combat.